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Also keep in mind that each master can only be used for one deck. Keep in mind that wild cards are banned, so you can only have one copy of each card in your deck. That means:Ĥ Master/Deck combinations must be submitted along with a link to your Steam Profile link via email to when you sign-up. Most players are already used to it but for the first tournament of the King Puff Cup Season 3, the format will be stricter - or more exactly - the original Conquest format. We're excited to see how the new tournament format works out!
Minion masters draft tier list full#
However, rather than having everyone play everyone else, people will play a set number of matches where it is only possible to have a single undefeated player by the end and there will generally be a top 8 full of players with only a single loss.Īdditionally, the final stage will be played as a Best of 5 Single Elimination instead of a Best of 3 Double Elimination with the final games being Best of 5. However, the announcement revealed that at least this first tournament will introduce a Best of 3 Swiss format for the group stage. If you're interested in to be one of them, check the official announcement and rules right here on Reddit!īack in Season 2, the group stage was played as a Best of 3 Single Elimination. The third tournament of King Puff Cup Season 3 will happen on Saturday, May 5th at 13:00 UTC and has $350 to split across the Top 8 participants. The group stage will be played as 6 rounds of Swiss and the final stage is a single-elimination showdown between the Top 8 advanced from the group stage. King Puff Cup 20, however, will use the current setting. Dipshit teased another popular format at the end of King Puff Cup 19 already and we're excited to see the first official announcement about it. The current setting for this environment is Swiss and Conquest, although tournament organizers have a little breathing room. King Puff Cup 20 is in this segment, which means players will find themselves competing against each other in a proper tournament environment. If you see, your tanks getting wrecked most times, you should buy a legendary tank + cool spell.The second segment in the young competitive scene around Minion Masters is called "Master Challenge". Then 6 Mana is wasted.ĮVERY CARD has + and -, you HAVE TO build a deck by yourself with your own strategy! Otherwise the absolute cool new card high inquisitor ardera is USELESS if you dont get strong Tanks or Supporter to shield if she dies. In this case it is cool if you use Shield-Guard as Tank, he is very cheap ( sherds ), and get as bonus an AOE explosion for small groups of minions. You should choose for beginning the card you need for your random-browser deck to grow strength if ou play "alone"!Ĭolossus legendary ist strong as tank, but if someone bring in the musketeer, you get problems. Starting the game, WITHOUT 200k Gold spent, it is most times useless to craft SOME card, If you play alone with randoms, you get a special deck, and if you play with friends over teamspeak or discord you get a fitting deck to your partner. Their are many different types of attacking and many different ways to win a battle. 1 Tank 1 Supporter 1-2 long range minions+ 2-3 spells to fuck up the enemy. Look for rotation in your deck, 4-5 monsters, 2-3 spells + 2 wildcards you are able to change everytime you want. Some cards need other legendarys for support. In the end, it's completely up to whatever play style you're going for (rush, counter, themed, etc).ĭONT craft cards because they are strong! Legendary cards are legendary because they have very unique/complex mechanics. Long story short, there is no 'best' legendary card out there. Easily counters any slow attacking minions. Musketeer: Overall annoying to deal with. Doesn't survive as well as one would expect due to his cry mechanic but usually gets his mana value back.
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Scott The Sensitive Savage: Massive DPS for 5 mana. High hp for a ranged unit and can clear hordes well along with decent dps for non hordes. Ting, Teng & Tung: Strong ranged unit for 5 mana. Great for discouraging opponents to use cards and often draws their attention to it. Roots all enemy minions and has high dps.
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Deals with any big minions as long as you can protect it.īahra the Witchwolf: One of the best defensive cards in the game. Ghost: Not easy to use but allows you to effectively remove one enemy minion for 4 mana (and give it to you). Doesn't do any one thing well but covers a lot of options in just one card.
![minion masters draft tier list minion masters draft tier list](https://i.ytimg.com/vi/KdlDiXDOmhI/sddefault.jpg)
Morgrul the Swarmer King - Provides a lot of coverage by being a horde, horde clear, dps, and a bit of a tank. These are the ones I recommend looking at: If you don't have many legendaries, go for ones you can use in a wide variety of decks.